﻿using System;
using UnityEngine;

namespace Simulation.Framework
{
    public struct AudioContent
    {
        public EResPathType resPathType;                        // 资源路径类型
        public string path;                                     // 资源路径
        public AudioExtensions.AudioType audioType;             // 音频类型
        public Action complete;                                 // 音频播放完成回调
    }
}